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Zelda: Breath of the Wild – Secrets of the Enemies, Stealth Gameplay Part 1

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I’m not sure if you noticed this, but Andre’s Zelda: Breath of the Wild Analysis is long. Like really long. So long that it’s probably hard for some of you to even sit down and watch it all in one sitting!

But we’re here to help by making it all just a bit more manageable and breaking up the analysis into multiple parts. In this except, we look at the game’s physics, weather patterns, using stealth on enemies, the Koroks, and more! Take it away Andre.

Now what makes most of those runes possible–as well as much else about Breath of the Wild, is the game’s spiffy new physics engine…as in, it’s everywhere It introduces subtles and gameplay possibilities that Zelda fans have never had to think about before, such as how trees can now be used to solve puzzles. Whether it’s cutting one down and floating it down river to use as platform, or carefully chopping down another so that it falls across a gap, creating a bridge. But even then, the tree isn’t fully stable, so you’ll have to be careful that Link’s weight doesn’t cause it to roll away from underneath you.

Oh, and if you screw up entirely, you might be out of luck–at least until those trees grow back, which Nintendo assured us they would at E3–they just didn’t specify how long that might take. Although we did notice that there might be a way to cheat the system, since the tree here came back immediately after Link got a South African online slots game at Casinoslots SA. I guess Link always has been one to manipulate time to his advantage. Another example of the physics shows up with the boulders you’ll occasionally find–often placed preciously on a ledge right over an enemy camp–but before you push it off , you’ll want to take into account how the terrain will affect the boulder’s path. And yeah, it’ll affect the round bombs too.

And it’s not just terrain you’ll have to take into account, but wind too. Now we haven’t seen too many examples of this yet, but there is an area of the Plateau that features a strong gust blowing at all times. And not only does it affect the foliage, like the grass here, but even the fire, AND its smoke too. And it’s not just for looks, as it’ll even affect Link, blowing a bomb right out of his hands!

Yeah, the wind here kind of…blows. Then we have fire physics. Now although you’ll find several throughout the Plateau, you can also make your own wherever you want…as long as you have firewood and flint. Just drop the flint and strike it metal object, like a sword, to create a spark, and as long as some wood’s nearby, it’ll ignite! And that fire can spread onto nearby wooden things like sticks, bows, or even barrels, although they’ll take slightly longer to catch on fire. And if you’re carrying fire around with you, you can ignite bushes or grass too–though it tends to fizzle out quickly…unless you’re in an area with a lot of dry grass such as in that same windy area.

The conditions are perfect for the fire to spread, amounting in a mini wild forest fire. Which can be especially useful if you want to get some hang time with your glider You can even use the physics to create some rudimentary simple machines. For instance, as the guys over at Nintendo Sphere discovered, if you use position a plank over an object-like a chest– to use as a pivot, then place something on one side, like Link, and then drop a heavy object on the other, you just created yourself a catapult that can launch Link sky high.

Pretty impressive right? And we’re just scratching the surface of things you can do with the physics–we’re sure there will be many more crazy things you can do in the game–whether or not the developers intended for it. The physics really add yet another “wild” element to the game which makes it feel more real than ever before. And something else that helps make the world feel alive is the varying climate and weather patterns. Now in the E3 demo, we only really got a taste of the former, with falling snow found in the higher mountain elevations.

And as part of the game’s attention to realism, the temperature not only drops the higher up you go, but it’ll drop even further at night. In fact, temperature plays a rather large role in the game, as reflected in the fact it gets its own on-screen gauge–which visibly catches on fire if Link’s on fire, or freezes over when Link’s frozen Now there are a few ways to combat the cold–but the most effective method is to, of course, wear warm clothing. And articles that are especially cold resistant are marked on the inventory screen . But Beyond clothing, some food, such as the Spicy Elixir, will temporarily increase Link’s resistance to cold environments, which in this case, is for 9:50. But failing that, Link can also make a fire, which will keep him warm as long as he stays close.

Now climates are one thing, but weather’s another. What’s sunny one moment might be rainy the next. Now again, we didn’t see any examples of this in the E3 demo, but the trailer does show at least one example, with a scene of the Temple of Time on a dark and stormy night.

It’s then followed by this scene of the nearby forest, where lightning strikes a tree and starts a fire–which seems like it may be another hazard Link may have to watch out for. And in another scene, we can see lightning strike a structure here, that it possibly destroys. Now in both instances, the lightning appears to be striking taller objects, much like it does in real life. And like in real-life, the time of day changes too. Yeah, that really is the best transition I could think of–hey, I’ve been working on this for months, cut me some slack! Now granted, day & night cycles are nothing new for Zelda, but Breath of the Wild features one of the longest ones yet, clocking in at 24-minutes in total.

Which is to say that for every 1 minute of real-time, 1 hour passes in Zelda. And for the first time, the game displays the exact time digitally in the lower-right corner–albeit in 5 minute increments. But interestingly, that clock disappears when you enter a Shrine–buuut don’t let that fool you, because time still continues to pass at the exact same rate, yep we measured it.

So Shrines are basically the casinos of Hyrule–in that they’re windowless and you have no time how much time has passed until you step back outside. And in case you did lose track of time, don’t worry, because you can always just stop at a campfire to fast forward time to either morning, noon, or night And in case you were wondering what a full day looked like, the Japanese website for Breath of the Wild actually revealed a full 24 minute video of the entire Day / Night cycle which we’ve sped up here. And it provides a wonderful look at how things change over the course of the day, such as the color of the sky, shadows that move with the sun’s position, mist that comes and goes–and even the clouds can be see changing directions with the wind. That’s attention to detail But this video has a couple of other interesting things about it. For one, shortly after night falls, what appears to be a meteorite flies in and crashes into the ground, kicking up quite a lot of dirt in the process.

And in a neat touch, you can even see it reflected in the water as it comes crashing in. But it seems this isn’t just for show, because a beacon of light shines at the impact point, suggesting there’s something there for Link to collect-perhaps some kind of valuable material. But interestingly, it seems Link may have a limited time, because that beacon disappears just a little over 5 and a half minutes later…so is it on a set time limit? Or does its disappearance perhaps correlate with the rising sun, which happens moments later?

Regardless, we wonder if the meteorite might possibly hint at a slightly greater celestial theme to the game. After all, those circle and line patterns we’ve talked about before also somewhat resemble constellation drawings. And going off that potentially wild idea, let’s look at the outside of the Shrines–where the base appears to be more earth-like in appearance, whereas we can see the constellation-like line pattern at the top, closer to the stars. And could the towers perhaps have been built as a way to get closer to star-filled sky, kind of like the biblical Tower of Babel? And speaking of celestial themes–did you notice the moon here? Or rather, how it’s only a partial moon–waxing crescent to be specific.

Well, we know the moon won’t always appear that way based on this scene in the trailer which appears to show one closer to a 3/4 moon–which means the moon phases from Wind Waker are back. Now back then, it affected various events, such as the location of the Ghost Ship–so we think it might have an effect on the gameplay this time too–we’re just not sure what. Okay, so clearly the world feels alive–again, tying into the “wildness” of it all.

And something else that helps with this is that it’s actually teeming with life, whether its the vast foliage, or all kinds of wildlife. You’ll find Squirrels squirreling up and down trees, fish in lakes, Boars and Deer in forests, and all kinds of birds. You’ll often find them flying around high in the sky in a V-Formation, which is a neat touch.

Fighting Words: Is eSports Killing The FGC?!

How’s it going guys this is thec0re3 from fighting games online info and I’m back with a new fighting words topic. Recently, two big figureheads in the fighting game community has spurred some conversations bringing many of us to the interesting question at hand: Is eSports killing the FCC? Now, before we get into details, I think it is really important to first define what the fighting game community and eSports is. The fighting game community, like this: casinos in Ireland at, as I know it today at least, is basically made up of people who beyond a shadow of a doubt enjoy fighting games but if I’m being completely honest, the term is rooted from the spirit of competition. It is important for me to put an emphasis on competition because in my opinion the deepest passion for fighting games is steeped in competition without a question. This is important to note because it will be a key element in this conversation moving forward.

So then, what is eSports?

In a nutshell, it is a video game in a competitive format but it carries a lot of…not so positive connotations. The best way I can describe it is its upscale. It involves big sponsors big venues big prize money to me it’s all about that presentation.

Now, in terms of the fgc, I believe the origin of this recent conversation started when Larry Dixon the creator and tournament organizer of final round announced that this year’s tournament may be his last. The reason that this is a very big deal in the community is because final round has been around for 21 years and from what I understand has been the longest-running regional fighting game tournament in history. Details about the decision seemed to mainly cite low attendance as one of the major factors behind closing the curtains but there were certainly some criticism from the past events that affected this outcome as well. Not too long after this announcement, Mike Ross, a well known name in the fighting game community who has been pretty much missing in action, jumped on reddit community r/kappa for an AMA finally giving answers to his apparent absence. In it he describes a feeling of fakeness within the community noting that some of the people he has interacted with at events only seemed interested in trying to make a name for themselves. He also talked about his dislike for Street Fighter 5 which the last time I checked is the most popular fighting game in the community at the moment and has somewhat been at the forefront of this debate.

These two events have led into what has now become an engrossing conversation about the current state of the fighting game community and its ultimate identity moving forward. If you recall earlier, I mentioned that the fgc is rooted in the spirit of competition but moving into 2009 something about this changed and I believe there are two big reasons. The first big reason was online gaming online gaming became popular around this time and when Street Fighter 4 released with online play, it became a big gateway for human competition. Ultimately,this got people interested in coming offline and competing at events to test their skills. The second big reason was live streaming.

For those who were reluctant or not interested in testing their mettle offline, these streams brought a little of the FGC into their living room at home. Many of the people who watched like myself could feel the excitement and the energy of these events ultimately encouraging us to come in person. Now, before this time the majority of people who came to these events came only to compete. After all, fighting game tournaments at this time were open to anyone who wanted to participate but the rise of live-streaming had another effect something that many people who had been a part of the community probably did not realize until later: It increased spectatorship.

Now, I want to take a minute to talk about spectatorship in online gaming as I believe these two have had the greatest impact on the state of the FCC today. Spectatorship in particular has brought about the biggest change in my opinion. It took the biggest fighting game competition known within the community from a hotel conference room to the Mandalay Bay, it brought sponsorships to very talented players, it created new formats like invitationals, and most importantly, it got the developers of these games involved and this has had the greatest significance on the community too date.

As I mentioned before, online gaming brought more players into offline tournaments but what many online players found out when they came offline was that certain strategies did not work. This was due to the nature of inputs which can have a longer delay online. Moving into this current generation of fighting games, developers decided to deal with this issue by creating an environment where the online experience would be much closer to an offline one by delaying the inputs. One of the biggest issues some players have with Street Fighter 5 is input delay bringing its popularity as a competitive game into question. Why?

Well its developers are the driving force behind not only the game but a competitive ecosystem that is giving more players the opportunity to make a living. Even if players do not like the game and are even vocal about not liking it, they are not going to squander their opportunity. Now, giving more details as to how delaying inputs affects competitive gameplay would take too long to explain so I will add Core A Gaming analysis in the description box below so that you can get a greater understanding. As you can imagine, the rise in spectatorship has changed the nature of tournaments like final round as well.

Tournaments are now like conventions and organizers are doing their best to keep all things inclusive. Expectations are much higher than they were before. Now, TO’S are trying to provide 24-hour casual rooms, tournament pools are expected to run without a hitch, people are traveling much farther to come to these tournaments, and things are becoming more expensive.

This all leads to even bigger issue: these tournaments have been built on a grassroots movement. Volunteering has been at the forefront of these tournaments for years but now you are finding that many tournaments are understaffed and are struggling with the influx of competitors. In order for these tournaments to stay afloat, it is becoming a necessity to bring in sponsors to help cover cost and pay for the staff. This essentially leads to the inevitable conclusion that the eSports model is creeping this way into what many knew to be a grassroots movement in the community. There are so many details that I’m leaving out to keep this video short as possible but these are just a few of the things that I believe have brought us to this conversation. So to wrap this all up, is eSports killing the FGC?

I believe that depends on how you look at things. The FGC is rooted in its passion for competition. The only way that something can be killed is if the passion for it dies completely and based on the passionate people I have seen in the community, I don’t see that happening. Grassroots and locals may decrease and they may not get the much-needed attention they deserve but the camaraderie within this community will be that much stronger and I think that is what’s important.

I may not be as passionate as many of the people in this community. I honestly think of myself as a filthy casual but I still very much feel a part of this community and I have learned a great deal from it. It has helped me improve and given me a greater level of understanding of fighting games that I didn’t have for years.

I don’t know where the FGC will be in a few years but one thing is definitely for certain, I’m here to play. So what is your take on the current status of the FCC? Leave those thoughts in the comment box below and take it easy.